![]() Next, we need to use DispGen to convert the heightmap into displacements. Screenshot showing the suggested settings in Dispgen Go to File -> Export Terrain Files and press "Export All." If you are prompted to build the files, press Yes. ![]() Connect the output of your texture to a Bitmap Output and make sure to set your file path. This is required to import the heightmap into DispGen.įinally, we need to export the megatexture. Double click on it, set your file location, and change your file format to BMP. Connect your primary terrain heightmap to a Height Output node (located under the "output" tab). Don't forget to double-click on the bitmap output and set a file destination. From the normal map output, connect a Bitmap Output (found under the "output" tab). ![]() To the input, connect your primary terrain heightmap. To get a normal map, add a "Normal-Map Maker" device (located under the "Converter" tab). To import this into Source, we will need 3 textures: a Heightmap, a Diffuse texture, and a Normal Map. The highlighted nodes are used to export the bitmaps. ![]() Screenshot showing the nodes used to generate the terrain for this tutorial. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |